Here is a list of all documented functions with links to the class documentation for each member:
- i -
- Initialize() : AnimatorCharacterComponent, BaseCharacterComponent, BaseCharacterController, Character, CharacterManager, DeulPie.ExtraInk.Core.Interfaces.IManager, DeulPie.ExtraInk.Core.Managers.BaseManager, DeulPie.ExtraInk.Events.BaseEventChannel, DeulPie.ExtraInk.Plugins.BaseExtraInkPlugin, DeulPie.ExtraInk.Plugins.IExtraInkPlugin, ExampleServiceWithDI, ICharacterController, ICharacterRenderer, IService, SimpleAnimatorCharacterComponent, SimpleSpriteCharacterComponent, SpriteCharacterController, SpriteCharacterRenderer
- InitializeContainer() : DIBootstrapper
- InputActions() : InputActions
- IsAnimating() : TextAnimationSystem
- IsAudioClipLoaded() : IAudioService
- IsAutoPlaying() : IDialogueService
- IsCharacterVisible() : ICharacterService
- IsDialogueUIVisible() : IDialogueService
- IsGenreSupported() : DeulPie.ExtraInk.Plugins.BaseExtraInkPlugin
- IsRegistered() : DIContainer, IDIContainer
- IsRegistered< T >() : DIContainer, IDIContainer
- IsShowingText() : DialogueManager
- IsSkipModeEnabled() : IDialogueService
- IsValidObject() : DeulPie.ExtraInk.Events.GameObjectEventChannel
- IsValidValue() : DeulPie.ExtraInk.Events.FloatEventChannel, DeulPie.ExtraInk.Events.IntEventChannel, DeulPie.ExtraInk.Events.Vector3EventChannel
- IsVisible() : AnimatorCharacterComponent, SimpleAnimatorCharacterComponent
- IsVoicePlaying() : IAudioService