스프라이트 기반 캐릭터 렌더러 구현체
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◆ ChangeEmotion()
| void SpriteCharacterRenderer.ChangeEmotion |
( |
string | emotion | ) |
|
◆ Cleanup()
| void SpriteCharacterRenderer.Cleanup |
( |
| ) |
|
◆ Hide()
| void SpriteCharacterRenderer.Hide |
( |
string | effect = "fade" | ) |
|
◆ Initialize()
| void SpriteCharacterRenderer.Initialize |
( |
CharacterData | characterData | ) |
|
◆ MoveTo()
| void SpriteCharacterRenderer.MoveTo |
( |
Vector3 | position, |
|
|
float | duration = 1f ) |
◆ ScaleTo()
| void SpriteCharacterRenderer.ScaleTo |
( |
Vector3 | scale, |
|
|
float | duration = 0.5f ) |
◆ Show()
| void SpriteCharacterRenderer.Show |
( |
string | effect = "fade" | ) |
|
◆ CurrentEmotion
| string SpriteCharacterRenderer.CurrentEmotion |
|
get |
◆ IsVisible
| bool SpriteCharacterRenderer.IsVisible |
|
get |
◆ Transform
| Transform SpriteCharacterRenderer.Transform |
|
get |
The documentation for this class was generated from the following file:
- D:/Projects/Team_Hajen/ICPDEV_Ink/Assets/DeulPie/ExtraInk/Core/Renderers/SpriteCharacterRenderer.cs