ExtraInk 2.1
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InputActions.PlayerActions Struct Reference

Provides access to input actions defined in input action map "Player". More...

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Public Member Functions

 PlayerActions (@InputActions wrapper)
 Construct a new instance of the input action map wrapper class.
InputActionMap Get ()
 Provides access to the underlying input action map instance.
void Enable ()
void Disable ()
void AddCallbacks (IPlayerActions instance)
 Adds InputAction.started, InputAction.performed and InputAction.canceled callbacks provided via on all input actions contained in this map.
void RemoveCallbacks (IPlayerActions instance)
 Unregisters and unregisters all input action callbacks via PlayerActions.UnregisterCallbacks(IPlayerActions).
void SetCallbacks (IPlayerActions instance)
 Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .

Static Public Member Functions

static implicit operator InputActionMap (PlayerActions set)
 Implicitly converts an to an instance.

Properties

InputAction Move [get]
 Provides access to the underlying input action "Player/Move".
InputAction Look [get]
 Provides access to the underlying input action "Player/Look".
InputAction Attack [get]
 Provides access to the underlying input action "Player/Attack".
InputAction Interact [get]
 Provides access to the underlying input action "Player/Interact".
InputAction Crouch [get]
 Provides access to the underlying input action "Player/Crouch".
InputAction Jump [get]
 Provides access to the underlying input action "Player/Jump".
InputAction Previous [get]
 Provides access to the underlying input action "Player/Previous".
InputAction Next [get]
 Provides access to the underlying input action "Player/Next".
InputAction Sprint [get]
 Provides access to the underlying input action "Player/Sprint".
bool enabled [get]

Detailed Description

Provides access to input actions defined in input action map "Player".

Constructor & Destructor Documentation

◆ PlayerActions()

InputActions.PlayerActions.PlayerActions ( @InputActions wrapper)

Construct a new instance of the input action map wrapper class.

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Member Function Documentation

◆ AddCallbacks()

void InputActions.PlayerActions.AddCallbacks ( IPlayerActions instance)

Adds InputAction.started, InputAction.performed and InputAction.canceled callbacks provided via on all input actions contained in this map.

Parameters
instanceCallback instance.

If instance is null or instance have already been added this method does nothing.

See also
PlayerActions
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◆ Disable()

void InputActions.PlayerActions.Disable ( )

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◆ Enable()

void InputActions.PlayerActions.Enable ( )

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◆ Get()

InputActionMap InputActions.PlayerActions.Get ( )

Provides access to the underlying input action map instance.

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◆ operator InputActionMap()

implicit InputActions.PlayerActions.operator InputActionMap ( PlayerActions set)
static

Implicitly converts an to an instance.

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◆ RemoveCallbacks()

void InputActions.PlayerActions.RemoveCallbacks ( IPlayerActions instance)

Unregisters and unregisters all input action callbacks via PlayerActions.UnregisterCallbacks(IPlayerActions).

See also
PlayerActions.UnregisterCallbacks(IPlayerActions)

◆ SetCallbacks()

void InputActions.PlayerActions.SetCallbacks ( IPlayerActions instance)

Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .

If instance is null, calling this method will only unregister all existing callbacks but not register any new callbacks.

See also
PlayerActions.AddCallbacks(IPlayerActions), PlayerActions.RemoveCallbacks(IPlayerActions), PlayerActions.UnregisterCallbacks(IPlayerActions)
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Property Documentation

◆ Attack

InputAction InputActions.PlayerActions.Attack
get

Provides access to the underlying input action "Player/Attack".

◆ Crouch

InputAction InputActions.PlayerActions.Crouch
get

Provides access to the underlying input action "Player/Crouch".

◆ enabled

bool InputActions.PlayerActions.enabled
get

◆ Interact

InputAction InputActions.PlayerActions.Interact
get

Provides access to the underlying input action "Player/Interact".

◆ Jump

InputAction InputActions.PlayerActions.Jump
get

Provides access to the underlying input action "Player/Jump".

◆ Look

InputAction InputActions.PlayerActions.Look
get

Provides access to the underlying input action "Player/Look".

◆ Move

InputAction InputActions.PlayerActions.Move
get

Provides access to the underlying input action "Player/Move".

◆ Next

InputAction InputActions.PlayerActions.Next
get

Provides access to the underlying input action "Player/Next".

◆ Previous

InputAction InputActions.PlayerActions.Previous
get

Provides access to the underlying input action "Player/Previous".

◆ Sprint

InputAction InputActions.PlayerActions.Sprint
get

Provides access to the underlying input action "Player/Sprint".


The documentation for this struct was generated from the following file:
  • D:/Projects/Team_Hajen/ICPDEV_Ink/Assets/DeulPie/ExtraInk/Input/InputActions.cs