Provides access to input actions defined in input action map "Player".
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| | PlayerActions (@InputActions wrapper) |
| | Construct a new instance of the input action map wrapper class.
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| InputActionMap | Get () |
| | Provides access to the underlying input action map instance.
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| void | Enable () |
| void | Disable () |
| void | AddCallbacks (IPlayerActions instance) |
| | Adds InputAction.started, InputAction.performed and InputAction.canceled callbacks provided via on all input actions contained in this map.
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| void | RemoveCallbacks (IPlayerActions instance) |
| | Unregisters and unregisters all input action callbacks via PlayerActions.UnregisterCallbacks(IPlayerActions).
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| void | SetCallbacks (IPlayerActions instance) |
| | Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
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| InputAction | Move [get] |
| | Provides access to the underlying input action "Player/Move".
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| InputAction | Look [get] |
| | Provides access to the underlying input action "Player/Look".
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| InputAction | Attack [get] |
| | Provides access to the underlying input action "Player/Attack".
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| InputAction | Interact [get] |
| | Provides access to the underlying input action "Player/Interact".
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| InputAction | Crouch [get] |
| | Provides access to the underlying input action "Player/Crouch".
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| InputAction | Jump [get] |
| | Provides access to the underlying input action "Player/Jump".
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| InputAction | Previous [get] |
| | Provides access to the underlying input action "Player/Previous".
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| InputAction | Next [get] |
| | Provides access to the underlying input action "Player/Next".
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| InputAction | Sprint [get] |
| | Provides access to the underlying input action "Player/Sprint".
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| bool | enabled [get] |
Provides access to input actions defined in input action map "Player".
◆ PlayerActions()
| InputActions.PlayerActions.PlayerActions |
( |
@InputActions | wrapper | ) |
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Construct a new instance of the input action map wrapper class.
◆ AddCallbacks()
| void InputActions.PlayerActions.AddCallbacks |
( |
IPlayerActions | instance | ) |
|
Adds InputAction.started, InputAction.performed and InputAction.canceled callbacks provided via on all input actions contained in this map.
- Parameters
-
| instance | Callback instance. |
If instance is null or instance have already been added this method does nothing.
- See also
- PlayerActions
◆ Disable()
| void InputActions.PlayerActions.Disable |
( |
| ) |
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◆ Enable()
| void InputActions.PlayerActions.Enable |
( |
| ) |
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◆ Get()
| InputActionMap InputActions.PlayerActions.Get |
( |
| ) |
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Provides access to the underlying input action map instance.
◆ operator InputActionMap()
| implicit InputActions.PlayerActions.operator InputActionMap |
( |
PlayerActions | set | ) |
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static |
Implicitly converts an to an instance.
◆ RemoveCallbacks()
| void InputActions.PlayerActions.RemoveCallbacks |
( |
IPlayerActions | instance | ) |
|
Unregisters and unregisters all input action callbacks via PlayerActions.UnregisterCallbacks(IPlayerActions).
- See also
- PlayerActions.UnregisterCallbacks(IPlayerActions)
◆ SetCallbacks()
| void InputActions.PlayerActions.SetCallbacks |
( |
IPlayerActions | instance | ) |
|
◆ Attack
| InputAction InputActions.PlayerActions.Attack |
|
get |
Provides access to the underlying input action "Player/Attack".
◆ Crouch
| InputAction InputActions.PlayerActions.Crouch |
|
get |
Provides access to the underlying input action "Player/Crouch".
◆ enabled
| bool InputActions.PlayerActions.enabled |
|
get |
◆ Interact
| InputAction InputActions.PlayerActions.Interact |
|
get |
Provides access to the underlying input action "Player/Interact".
◆ Jump
| InputAction InputActions.PlayerActions.Jump |
|
get |
Provides access to the underlying input action "Player/Jump".
◆ Look
| InputAction InputActions.PlayerActions.Look |
|
get |
Provides access to the underlying input action "Player/Look".
◆ Move
| InputAction InputActions.PlayerActions.Move |
|
get |
Provides access to the underlying input action "Player/Move".
◆ Next
| InputAction InputActions.PlayerActions.Next |
|
get |
Provides access to the underlying input action "Player/Next".
◆ Previous
| InputAction InputActions.PlayerActions.Previous |
|
get |
Provides access to the underlying input action "Player/Previous".
◆ Sprint
| InputAction InputActions.PlayerActions.Sprint |
|
get |
Provides access to the underlying input action "Player/Sprint".
The documentation for this struct was generated from the following file:
- D:/Projects/Team_Hajen/ICPDEV_Ink/Assets/DeulPie/ExtraInk/Input/InputActions.cs