ExtraInk 2.1
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InputActions.IPlayerActions Interface Reference

Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. More...

Collaboration diagram for InputActions.IPlayerActions:
Collaboration graph

Public Member Functions

void OnMove (InputAction.CallbackContext context)
 Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnLook (InputAction.CallbackContext context)
 Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnAttack (InputAction.CallbackContext context)
 Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnInteract (InputAction.CallbackContext context)
 Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnCrouch (InputAction.CallbackContext context)
 Method invoked when associated input action "Crouch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnJump (InputAction.CallbackContext context)
 Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnPrevious (InputAction.CallbackContext context)
 Method invoked when associated input action "Previous" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnNext (InputAction.CallbackContext context)
 Method invoked when associated input action "Next" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
void OnSprint (InputAction.CallbackContext context)
 Method invoked when associated input action "Sprint" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

Detailed Description

Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.

See also
PlayerActions.AddCallbacks(IPlayerActions), PlayerActions.RemoveCallbacks(IPlayerActions)

Member Function Documentation

◆ OnAttack()

void InputActions.IPlayerActions.OnAttack ( InputAction.CallbackContext context)

Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnCrouch()

void InputActions.IPlayerActions.OnCrouch ( InputAction.CallbackContext context)

Method invoked when associated input action "Crouch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnInteract()

void InputActions.IPlayerActions.OnInteract ( InputAction.CallbackContext context)

Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnJump()

void InputActions.IPlayerActions.OnJump ( InputAction.CallbackContext context)

Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnLook()

void InputActions.IPlayerActions.OnLook ( InputAction.CallbackContext context)

Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnMove()

void InputActions.IPlayerActions.OnMove ( InputAction.CallbackContext context)

Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnNext()

void InputActions.IPlayerActions.OnNext ( InputAction.CallbackContext context)

Method invoked when associated input action "Next" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnPrevious()

void InputActions.IPlayerActions.OnPrevious ( InputAction.CallbackContext context)

Method invoked when associated input action "Previous" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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◆ OnSprint()

void InputActions.IPlayerActions.OnSprint ( InputAction.CallbackContext context)

Method invoked when associated input action "Sprint" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled
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The documentation for this interface was generated from the following file:
  • D:/Projects/Team_Hajen/ICPDEV_Ink/Assets/DeulPie/ExtraInk/Input/InputActions.cs