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ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
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Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. More...

Public Member Functions | |
| void | OnMove (InputAction.CallbackContext context) |
| Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLook (InputAction.CallbackContext context) |
| Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnAttack (InputAction.CallbackContext context) |
| Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnInteract (InputAction.CallbackContext context) |
| Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnCrouch (InputAction.CallbackContext context) |
| Method invoked when associated input action "Crouch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnJump (InputAction.CallbackContext context) |
| Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnPrevious (InputAction.CallbackContext context) |
| Method invoked when associated input action "Previous" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnNext (InputAction.CallbackContext context) |
| Method invoked when associated input action "Next" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSprint (InputAction.CallbackContext context) |
| Method invoked when associated input action "Sprint" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
| void InputActions.IPlayerActions.OnAttack | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnCrouch | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Crouch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnInteract | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnJump | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnLook | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnMove | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnNext | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Next" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnPrevious | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Previous" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IPlayerActions.OnSprint | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Sprint" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
