|
| enum | CharacterRole { Player
, Opponent
, NPC
} |
| enum | CharacterDisplayMode { Sprite
, Animation
} |
|
|
Sprite | 감정_스프라이트_가져오기 (string emotion) |
|
string | 감정_애니메이션_가져오기 (string emotion) |
|
SoundMood | 사운드무드_가져오기 (string portraitName="default") |
|
string | GetLocalizedDisplayName (string languageCode) |
|
string | ProcessDisplayNameWithVariables (Dictionary< string, string > variables=null) |
|
|
string | characterId |
|
string | characterName |
|
string | displayName |
|
string | description |
|
List< string > | nicknames = new List<string>() |
|
CharacterDisplayMode | displayMode = CharacterDisplayMode.Sprite |
|
Sprite | defaultSprite |
|
List< EmotionSprite > | 감정_스프라이트들 = new List<EmotionSprite>() |
|
GameObject | animationPrefab |
|
List< EmotionAnimation > | 감정_애니메이션들 = new List<EmotionAnimation>() |
|
GameObject | characterPrefab |
|
GameObject | rendererPrefab |
|
GameObject | animatorPrefab |
|
Vector2 | portraitScale = Vector2.one |
|
Vector2 | portraitOffset = Vector2.zero |
|
bool | portraitMirror = false |
|
CharacterRole | role |
|
Color | characterColor = Color.white |
|
Vector2 | defaultScale = Vector2.one |
|
DialogueStyle | customStyle |
|
List< SoundMood > | soundMoods = new List<SoundMood>() |
|
string | textPrefix = "" |
|
string | textSuffix = "" |
|
List< LocalizedCharacterData > | localizedData |
The documentation for this class was generated from the following file:
- D:/Projects/Team_Hajen/ICPDEV_Ink/Assets/DeulPie/ExtraInk/Core/Data/CharacterData.cs