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ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
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Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. More...

Public Member Functions | |
| void | OnNavigate (InputAction.CallbackContext context) |
| Method invoked when associated input action "Navigate" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSubmit (InputAction.CallbackContext context) |
| Method invoked when associated input action "Submit" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnCancel (InputAction.CallbackContext context) |
| Method invoked when associated input action "Cancel" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnPoint (InputAction.CallbackContext context) |
| Method invoked when associated input action "Point" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnClick (InputAction.CallbackContext context) |
| Method invoked when associated input action "Click" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnRightClick (InputAction.CallbackContext context) |
| Method invoked when associated input action "RightClick" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnMiddleClick (InputAction.CallbackContext context) |
| Method invoked when associated input action "MiddleClick" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnScrollWheel (InputAction.CallbackContext context) |
| Method invoked when associated input action "ScrollWheel" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnTrackedDevicePosition (InputAction.CallbackContext context) |
| Method invoked when associated input action "TrackedDevicePosition" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnTrackedDeviceOrientation (InputAction.CallbackContext context) |
| Method invoked when associated input action "TrackedDeviceOrientation" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
| void InputActions.IUIActions.OnCancel | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Cancel" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnClick | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Click" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnMiddleClick | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "MiddleClick" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnNavigate | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Navigate" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnPoint | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Point" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnRightClick | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "RightClick" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnScrollWheel | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "ScrollWheel" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnSubmit | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Submit" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnTrackedDeviceOrientation | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "TrackedDeviceOrientation" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

| void InputActions.IUIActions.OnTrackedDevicePosition | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "TrackedDevicePosition" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
