| ActiveCharacters | ICharacterService | |
| AvailablePositions | ICharacterService | |
| ChangeEmotion(string characterId, string emotion) | ICharacterService | |
| Cleanup() | IService | |
| CreateCharacter(string characterId, CharacterData characterData, ICharacterRenderer renderer=null, ICharacterAnimator animator=null) | ICharacterService | |
| FlipCharacter(string characterId, bool flip) | ICharacterService | |
| GameObject | IUnityService | |
| GetAvailableEmotions(string characterId) | ICharacterService | |
| GetCharacter(string characterId) | ICharacterService | |
| GetCharacterData(string characterId) | ICharacterService | |
| GetCharacterPosition(string characterId) | ICharacterService | |
| GetCurrentEmotion(string characterId) | ICharacterService | |
| HasCharacter(string characterId) | ICharacterService | |
| HideAllCharacters(string effect="fade") | ICharacterService | |
| HideCharacter(string characterId, string effect="fade") | ICharacterService | |
| Initialize() | IService | |
| IsCharacterVisible(string characterId) | ICharacterService | |
| IsInitialized | IService | |
| MoveCharacter(string characterId, string position, float duration=1f) | ICharacterService | |
| MoveCharacterToWorld(string characterId, Vector3 position, float duration=1f) | ICharacterService | |
| OnCharacterHide | ICharacterService | |
| OnCharacterMove | ICharacterService | |
| OnCharacterShow | ICharacterService | |
| OnEmotionChange | ICharacterService | |
| PlayCharacterAnimation(string characterId, string animationName, params object[] parameters) | ICharacterService | |
| RegisterPosition(string positionName, Vector3 coordinates) | ICharacterService | |
| RemoveCharacter(string characterId) | ICharacterService | |
| SetCharacterAlpha(string characterId, float alpha, float duration=0.5f) | ICharacterService | |
| SetCharacterScale(string characterId, Vector3 scale, float duration=0.5f) | ICharacterService | |
| ShowCharacter(string characterId, string emotion="default", string position="center", string effect="fade") | ICharacterService | |
| StartSpeaking(string characterId) | ICharacterService | |
| StopSpeaking(string characterId) | ICharacterService | |
| Transform | IUnityService | |