ExtraInk 2.1
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ICharacterManager Member List

This is the complete list of members for ICharacterManager, including all inherited members.

감정변경(string 캐릭터ID, string 감정)ICharacterManager
모든캐릭터숨기기(string 퇴장효과="fade")ICharacterManager
사용가능감정목록(string 캐릭터ID)ICharacterManager
스킨변경(string 캐릭터ID, string 스킨)ICharacterManager
위치등록(string 위치이름, Vector3 좌표)ICharacterManager
캐릭터깜빡임(string 캐릭터ID, int 횟수=3, float 간격=0.2f)ICharacterManager
캐릭터데이터가져오기(string 캐릭터ID)ICharacterManager
캐릭터반전(string 캐릭터ID, bool 반전여부)ICharacterManager
캐릭터숨기기(string 캐릭터ID, string 퇴장효과="fade")ICharacterManager
캐릭터스케일설정(string 캐릭터ID, Vector2 스케일, float 애니메이션시간=0.5f)ICharacterManager
캐릭터애니메이션재생(string 캐릭터ID, string 애니메이션이름, object 매개변수=null)ICharacterManager
캐릭터월드이동(string 캐릭터ID, Vector3 위치, float 이동시간=1f)ICharacterManager
캐릭터위치가져오기(string 캐릭터ID)ICharacterManager
캐릭터이동(string 캐릭터ID, string 위치, float 이동시간=1f)ICharacterManager
캐릭터투명도설정(string 캐릭터ID, float 알파값, float 애니메이션시간=0.5f)ICharacterManager
캐릭터표시중(string 캐릭터ID)ICharacterManager
캐릭터표시(string 캐릭터ID, string 감정="default", string 위치="center", string 등장효과="fade")ICharacterManager
캐릭터프리팹로드(string 캐릭터ID)ICharacterManager
캐릭터흔들기(string 캐릭터ID, float 강도=1f, float 지속시간=0.5f)ICharacterManager
현재감정가져오기(string 캐릭터ID)ICharacterManager
ActiveCharactersICharacterManager
AvailablePositionsICharacterManager
BlinkCharacter(string characterId, int count=3, float interval=0.2f) (defined in ICharacterManager)ICharacterManager
ChangeEmotion(string characterId, string emotion) (defined in ICharacterManager)ICharacterManager
ChangeSkin(string characterId, string skin) (defined in ICharacterManager)ICharacterManager
CharacterDatabaseICharacterManager
Cleanup()IService
FlipCharacter(string characterId, bool flip) (defined in ICharacterManager)ICharacterManager
GameObjectIUnityService
GetAvailableEmotions(string characterId) (defined in ICharacterManager)ICharacterManager
GetCharacterData(string characterId) (defined in ICharacterManager)ICharacterManager
GetCharacterPosition(string characterId) (defined in ICharacterManager)ICharacterManager
GetCurrentEmotion(string characterId) (defined in ICharacterManager)ICharacterManager
HideAllCharacters(string exitEffect="fade") (defined in ICharacterManager)ICharacterManager
HideCharacter(string characterId, string exitEffect="fade") (defined in ICharacterManager)ICharacterManager
Initialize()IService
IsCharacterShowing(string characterId) (defined in ICharacterManager)ICharacterManager
IsInitializedIService
LoadCharacterPrefab(string characterId) (defined in ICharacterManager)ICharacterManager
MoveCharacter(string characterId, string position, float moveTime=1f) (defined in ICharacterManager)ICharacterManager
MoveCharacterToWorld(string characterId, Vector3 position, float moveTime=1f) (defined in ICharacterManager)ICharacterManager
OnCharacterHideICharacterManager
OnCharacterMoveICharacterManager
OnCharacterShowICharacterManager
OnEmotionChangeICharacterManager
OnServiceEventIEventService
PlayCharacterAnimation(string characterId, string animationName, object parameters=null) (defined in ICharacterManager)ICharacterManager
RegisterPosition(string positionName, Vector3 coordinates) (defined in ICharacterManager)ICharacterManager
SetCharacterAlpha(string characterId, float alpha, float animationTime=0.5f) (defined in ICharacterManager)ICharacterManager
SetCharacterScale(string characterId, Vector2 scale, float animationTime=0.5f) (defined in ICharacterManager)ICharacterManager
ShakeCharacter(string characterId, float intensity=1f, float duration=0.5f) (defined in ICharacterManager)ICharacterManager
ShowCharacter(string characterId, string emotion="default", string position="center", string enterEffect="fade") (defined in ICharacterManager)ICharacterManager
TransformIUnityService