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ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
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This is the complete list of members for ICharacterManager, including all inherited members.
| 감정변경(string 캐릭터ID, string 감정) | ICharacterManager | |
| 모든캐릭터숨기기(string 퇴장효과="fade") | ICharacterManager | |
| 사용가능감정목록(string 캐릭터ID) | ICharacterManager | |
| 스킨변경(string 캐릭터ID, string 스킨) | ICharacterManager | |
| 위치등록(string 위치이름, Vector3 좌표) | ICharacterManager | |
| 캐릭터깜빡임(string 캐릭터ID, int 횟수=3, float 간격=0.2f) | ICharacterManager | |
| 캐릭터데이터가져오기(string 캐릭터ID) | ICharacterManager | |
| 캐릭터반전(string 캐릭터ID, bool 반전여부) | ICharacterManager | |
| 캐릭터숨기기(string 캐릭터ID, string 퇴장효과="fade") | ICharacterManager | |
| 캐릭터스케일설정(string 캐릭터ID, Vector2 스케일, float 애니메이션시간=0.5f) | ICharacterManager | |
| 캐릭터애니메이션재생(string 캐릭터ID, string 애니메이션이름, object 매개변수=null) | ICharacterManager | |
| 캐릭터월드이동(string 캐릭터ID, Vector3 위치, float 이동시간=1f) | ICharacterManager | |
| 캐릭터위치가져오기(string 캐릭터ID) | ICharacterManager | |
| 캐릭터이동(string 캐릭터ID, string 위치, float 이동시간=1f) | ICharacterManager | |
| 캐릭터투명도설정(string 캐릭터ID, float 알파값, float 애니메이션시간=0.5f) | ICharacterManager | |
| 캐릭터표시중(string 캐릭터ID) | ICharacterManager | |
| 캐릭터표시(string 캐릭터ID, string 감정="default", string 위치="center", string 등장효과="fade") | ICharacterManager | |
| 캐릭터프리팹로드(string 캐릭터ID) | ICharacterManager | |
| 캐릭터흔들기(string 캐릭터ID, float 강도=1f, float 지속시간=0.5f) | ICharacterManager | |
| 현재감정가져오기(string 캐릭터ID) | ICharacterManager | |
| ActiveCharacters | ICharacterManager | |
| AvailablePositions | ICharacterManager | |
| BlinkCharacter(string characterId, int count=3, float interval=0.2f) (defined in ICharacterManager) | ICharacterManager | |
| ChangeEmotion(string characterId, string emotion) (defined in ICharacterManager) | ICharacterManager | |
| ChangeSkin(string characterId, string skin) (defined in ICharacterManager) | ICharacterManager | |
| CharacterDatabase | ICharacterManager | |
| Cleanup() | IService | |
| FlipCharacter(string characterId, bool flip) (defined in ICharacterManager) | ICharacterManager | |
| GameObject | IUnityService | |
| GetAvailableEmotions(string characterId) (defined in ICharacterManager) | ICharacterManager | |
| GetCharacterData(string characterId) (defined in ICharacterManager) | ICharacterManager | |
| GetCharacterPosition(string characterId) (defined in ICharacterManager) | ICharacterManager | |
| GetCurrentEmotion(string characterId) (defined in ICharacterManager) | ICharacterManager | |
| HideAllCharacters(string exitEffect="fade") (defined in ICharacterManager) | ICharacterManager | |
| HideCharacter(string characterId, string exitEffect="fade") (defined in ICharacterManager) | ICharacterManager | |
| Initialize() | IService | |
| IsCharacterShowing(string characterId) (defined in ICharacterManager) | ICharacterManager | |
| IsInitialized | IService | |
| LoadCharacterPrefab(string characterId) (defined in ICharacterManager) | ICharacterManager | |
| MoveCharacter(string characterId, string position, float moveTime=1f) (defined in ICharacterManager) | ICharacterManager | |
| MoveCharacterToWorld(string characterId, Vector3 position, float moveTime=1f) (defined in ICharacterManager) | ICharacterManager | |
| OnCharacterHide | ICharacterManager | |
| OnCharacterMove | ICharacterManager | |
| OnCharacterShow | ICharacterManager | |
| OnEmotionChange | ICharacterManager | |
| OnServiceEvent | IEventService | |
| PlayCharacterAnimation(string characterId, string animationName, object parameters=null) (defined in ICharacterManager) | ICharacterManager | |
| RegisterPosition(string positionName, Vector3 coordinates) (defined in ICharacterManager) | ICharacterManager | |
| SetCharacterAlpha(string characterId, float alpha, float animationTime=0.5f) (defined in ICharacterManager) | ICharacterManager | |
| SetCharacterScale(string characterId, Vector2 scale, float animationTime=0.5f) (defined in ICharacterManager) | ICharacterManager | |
| ShakeCharacter(string characterId, float intensity=1f, float duration=0.5f) (defined in ICharacterManager) | ICharacterManager | |
| ShowCharacter(string characterId, string emotion="default", string position="center", string enterEffect="fade") (defined in ICharacterManager) | ICharacterManager | |
| Transform | IUnityService |