ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
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IAudioService Member List

This is the complete list of members for IAudioService, including all inherited members.

BGMVolumeIAudioService
Cleanup()IService
CrossfadeBGM(string newBGMName, float crossfadeTime=1f)IAudioService
CurrentBGMIAudioService
GameObjectIUnityService
GetMixerParameter(string parameterName)IAudioService
Initialize()IService
IsAudioClipLoaded(string clipName)IAudioService
IsBGMPlayingIAudioService
IsInitializedIService
IsVoicePlaying()IAudioService
LoadAudioClip(string clipName, string path)IAudioService
LoadAudioSettings()IAudioService
MasterVolumeIAudioService
OnBGMStartIAudioService
OnBGMStopIAudioService
OnSFXPlayIAudioService
OnVoicePlayIAudioService
OnVolumeChangeIAudioService
PauseBGM()IAudioService
PlayAmbient(string ambientName, float volume=1f, float fadeInTime=0f)IAudioService
PlayBGM(string bgmName, bool loop=true, float fadeInTime=0f)IAudioService
PlayLoopingSFX(string sfxName, float volume=1f)IAudioService
PlaySFX(string sfxName, float volume=1f, float pitch=1f)IAudioService
PlaySFXAtPosition(string sfxName, Vector3 position, float volume=1f)IAudioService
PlayVoice(string voiceName, string characterId=null, float volume=1f)IAudioService
ResetAudioSettings()IAudioService
ResumeBGM()IAudioService
SaveAudioSettings()IAudioService
SetAudioEffect(string effectName, bool enabled)IAudioService
SetMixerParameter(string parameterName, float value)IAudioService
SFXVolumeIAudioService
StopAllSFX()IAudioService
StopAmbient(float fadeOutTime=0f)IAudioService
StopBGM(float fadeOutTime=0f)IAudioService
StopLoopingSFX(string sfxName)IAudioService
StopVoice()IAudioService
TransformIUnityService
UnloadAllAudioClips()IAudioService
UnloadAudioClip(string clipName)IAudioService
VoiceVolumeIAudioService