ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
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IAudioManager Member List

This is the complete list of members for IAudioManager, including all inherited members.

모든볼륨음소거(bool 음소거)IAudioManager
모든효과음정지()IAudioManager
볼륨가져오기(string 타입)IAudioManager
볼륨설정(string 타입, float 볼륨)IAudioManager
오디오이펙트적용(string 이펙트타입, float 강도=1f)IAudioManager
음성재생중()IAudioManager
음성재생(string 음성이름, float 볼륨=1f, Action 완료콜백=null)IAudioManager
음성정지()IAudioManager
효과음재생(string 효과음이름, float 볼륨=1f, float 피치=1f)IAudioManager
ApplyAudioEffect(string effectType, float intensity=1f) (defined in IAudioManager)IAudioManager
BGM일시정지()IAudioManager
BGM재개()IAudioManager
BGM재생(string 음악이름, float 페이드시간=1f, bool 반복=true)IAudioManager
BGM정지(float 페이드시간=1f)IAudioManager
BGM크로스페이드(string 새음악이름, float 페이드시간=2f)IAudioManager
BGMVolumeIAudioManager
Cleanup()IService
CrossfadeBGM(string newMusicName, float fadeTime=2f) (defined in IAudioManager)IAudioManager
CurrentBGMIAudioManager
GameObjectIUnityService
GetVolume(string type) (defined in IAudioManager)IAudioManager
Initialize()IService
IsBGMPlayingIAudioManager
IsInitializedIService
IsVoicePlaying() (defined in IAudioManager)IAudioManager
MasterVolumeIAudioManager
MuteAll(bool mute) (defined in IAudioManager)IAudioManager
OnServiceEventIEventService
PauseBGM() (defined in IAudioManager)IAudioManager
PlayBGM(string musicName, float fadeTime=1f, bool loop=true) (defined in IAudioManager)IAudioManager
PlaySFX(string sfxName, float volume=1f, float pitch=1f) (defined in IAudioManager)IAudioManager
PlayVoice(string voiceName, float volume=1f, Action onComplete=null) (defined in IAudioManager)IAudioManager
ResumeBGM() (defined in IAudioManager)IAudioManager
SetVolume(string type, float volume) (defined in IAudioManager)IAudioManager
SFXVolumeIAudioManager
StopAllSFX() (defined in IAudioManager)IAudioManager
StopBGM(float fadeTime=1f) (defined in IAudioManager)IAudioManager
StopVoice() (defined in IAudioManager)IAudioManager
TransformIUnityService
VoiceVolumeIAudioManager