ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
Loading...
Searching...
No Matches
SpriteCharacterController Member List

This is the complete list of members for SpriteCharacterController, including all inherited members.

ChangeEmotion(string emotion)SpriteCharacterController
ChangeEmotion(string emotion)SpriteCharacterController
CharacterDataBaseCharacterController
characterData (defined in BaseCharacterController)BaseCharacterControllerprotected
CharacterIdBaseCharacterController
characterId (defined in BaseCharacterController)BaseCharacterControllerprotected
CharacterNameBaseCharacterController
characterName (defined in BaseCharacterController)BaseCharacterControllerprotected
CurrentEmotionBaseCharacterController
currentEmotion (defined in BaseCharacterController)BaseCharacterControllerprotected
CurrentPositionBaseCharacterController
currentPosition (defined in BaseCharacterController)BaseCharacterControllerprotected
ExecuteCustomAction(string actionName, params object[] parameters)SpriteCharacterControllervirtual
ExecuteCustomAction(string actionName, params object[] parameters)SpriteCharacterControllervirtual
FlipCharacter(bool flip)SpriteCharacterController
FlipCharacter(bool flip)SpriteCharacterController
Hide(string effect="fade")SpriteCharacterController
Hide(string effect="fade")SpriteCharacterController
Initialize(CharacterData data)SpriteCharacterControllervirtual
Initialize(CharacterData data)SpriteCharacterControllervirtual
IsFlipped (defined in BaseCharacterController)BaseCharacterController
isFlipped (defined in BaseCharacterController)BaseCharacterControllerprotected
IsVisibleBaseCharacterController
isVisible (defined in BaseCharacterController)BaseCharacterControllerprotected
MoveTo(Vector3 position, float duration=1f)SpriteCharacterController
MoveTo(Vector3 position, float duration=1f)SpriteCharacterController
NotifyEmotionChanged(string newEmotion) (defined in BaseCharacterController)BaseCharacterControllerprotected
NotifyHide() (defined in BaseCharacterController)BaseCharacterControllerprotected
NotifyPositionChanged(Vector3 newPosition) (defined in BaseCharacterController)BaseCharacterControllerprotected
NotifyShow() (defined in BaseCharacterController)BaseCharacterControllerprotected
NotifySpeakingStart() (defined in BaseCharacterController)BaseCharacterControllerprotected
NotifySpeakingStop() (defined in BaseCharacterController)BaseCharacterControllerprotected
OnCustomAction (defined in BaseCharacterController)BaseCharacterController
OnEmotionChanged (defined in BaseCharacterController)BaseCharacterController
OnHide (defined in BaseCharacterController)BaseCharacterController
OnPositionChanged (defined in BaseCharacterController)BaseCharacterController
OnShow (defined in BaseCharacterController)BaseCharacterController
OnSpeakingStart (defined in BaseCharacterController)BaseCharacterController
OnSpeakingStop (defined in BaseCharacterController)BaseCharacterController
ScaleTo(Vector3 scale, float duration=0.5f)SpriteCharacterController
ScaleTo(Vector3 scale, float duration=0.5f)SpriteCharacterController
Show(string effect="fade")SpriteCharacterController
Show(string effect="fade")SpriteCharacterController
StartSpeaking()SpriteCharacterController
StartSpeaking()SpriteCharacterController
StopSpeaking()SpriteCharacterController
StopSpeaking()SpriteCharacterController