ExtraInk 2.1
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CharacterManager Member List

This is the complete list of members for CharacterManager, including all inherited members.

감정변경(string characterId, string emotion)CharacterManager
대사_표시하기(string 캐릭터ID, string 텍스트) (defined in CharacterManager)CharacterManager
말하기시작(string characterId) (defined in CharacterManager)CharacterManager
말하기종료(string characterId) (defined in CharacterManager)CharacterManager
모든캐릭터숨기기(string 퇴장효과="fade")CharacterManager
사용가능감정목록(string 캐릭터ID)CharacterManager
스킨변경(string 캐릭터ID, string 스킨)CharacterManager
위치등록(string 위치이름, Vector3 좌표)CharacterManager
캐릭터깜빡임(string 캐릭터ID, int 횟수=1, float 간격=0.2f)CharacterManager
캐릭터데이터가져오기(string 캐릭터ID)CharacterManager
캐릭터반전(string 캐릭터ID, bool 뒤집기)CharacterManager
캐릭터숨기기(string characterId, string effect="fade")CharacterManager
캐릭터스케일설정(string 캐릭터ID, Vector2 스케일, float 지속시간=0.5f)CharacterManager
캐릭터애니메이션재생(string 캐릭터ID, string 애니메이션이름, object 파라미터들)CharacterManager
캐릭터월드이동(string 캐릭터ID, Vector3 위치, float 이동시간=1f)CharacterManager
캐릭터위치가져오기(string 캐릭터ID)CharacterManager
캐릭터이동(string characterId, string position, float duration=1f)CharacterManager
캐릭터투명도설정(string 캐릭터ID, float 알파, float 지속시간=0.5f)CharacterManager
캐릭터표시중(string 캐릭터ID)CharacterManager
캐릭터표시(string characterId, string emotion="default", string position="center", string effect="fade")CharacterManager
캐릭터프리팹로드(string characterName)CharacterManager
캐릭터흔들기(string 캐릭터ID, float 강도=0.1f, float 지속시간=0.5f)CharacterManager
캐릭터_이름_가져오기(string 캐릭터ID) (defined in CharacterManager)CharacterManager
캐릭터_좌우반전_설정하기(string 캐릭터ID, bool 뒤집기) (defined in CharacterManager)CharacterManager
캐릭터_퇴장하기(string 캐릭터ID, string 효과="fade") (defined in CharacterManager)CharacterManager
캐릭터_플립(string 캐릭터ID) (defined in CharacterManager)CharacterManager
현재감정가져오기(string 캐릭터ID)CharacterManager
ActiveCharactersCharacterManager
ApplyStyle(DialogueStyleAsset styleAsset) (defined in CharacterManager)CharacterManager
AvailablePositionsCharacterManager
BlinkCharacter(string 캐릭터ID, int 횟수=1, float 간격=0.2f) (defined in CharacterManager)CharacterManager
ChangeEmotion(string characterId, string emotion) (defined in CharacterManager)CharacterManager
ChangeSkin(string characterId, string skin) (defined in CharacterManager)CharacterManager
CharacterDatabaseCharacterManager
Cleanup()CharacterManager
FlipCharacter(string characterId, bool flip) (defined in CharacterManager)CharacterManager
GetAvailableEmotions(string 캐릭터ID) (defined in CharacterManager)CharacterManager
GetCharacterData(string characterName) (defined in CharacterManager)CharacterManager
GetCharacterPosition(string characterId) (defined in CharacterManager)CharacterManager
GetCurrentEmotion(string characterId) (defined in CharacterManager)CharacterManager
GetOrCreateNewCharacter(string characterName) (defined in CharacterManager)CharacterManager
HideAllCharacters(string effect="fade") (defined in CharacterManager)CharacterManager
HideCharacter(string characterId, string effect="fade") (defined in CharacterManager)CharacterManager
Initialize()CharacterManager
Instance (defined in CharacterManager)CharacterManagerstatic
IsCharacterShowing(string characterId) (defined in CharacterManager)CharacterManager
IsInitializedCharacterManager
LoadCharacterPrefab(string 캐릭터ID) (defined in CharacterManager)CharacterManager
MoveCharacter(string characterId, string position, float moveTime=1f) (defined in CharacterManager)CharacterManager
MoveCharacterTo(string characterId, string position, float duration=1f) (defined in CharacterManager)CharacterManager
MoveCharacterToWorld(string characterId, Vector3 position, float moveTime=1f) (defined in CharacterManager)CharacterManager
OnCharacterHide (defined in CharacterManager)CharacterManager
OnCharacterMove (defined in CharacterManager)CharacterManager
OnCharacterShow (defined in CharacterManager)CharacterManager
OnEmotionChange (defined in CharacterManager)CharacterManager
OnServiceEvent (defined in CharacterManager)CharacterManager
OnStartSpeaking (defined in CharacterManager)CharacterManager
OnStopSpeaking (defined in CharacterManager)CharacterManager
PlayCharacterAnimation(string characterId, string animationName, object parameters) (defined in CharacterManager)CharacterManager
RegisterPosition(string positionName, Vector3 coordinates) (defined in CharacterManager)CharacterManager
SetCharacterAlpha(string characterId, float alpha, float duration=0.5f) (defined in CharacterManager)CharacterManager
SetCharacterScale(string characterId, Vector2 scale, float duration=0.5f) (defined in CharacterManager)CharacterManager
SetEmotion(string characterId, string emotion) (defined in CharacterManager)CharacterManager
ShakeCharacter(string 캐릭터ID, float 강도=0.1f, float 지속시간=0.5f) (defined in CharacterManager)CharacterManager
ShowCharacter(string characterId, string emotion="default", string position="center", string effect="fade") (defined in CharacterManager)CharacterManager
StartSpeaking(string characterId) (defined in CharacterManager)CharacterManager
StopSpeaking(string characterId) (defined in CharacterManager)CharacterManager