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ExtraInk 2.1
이야기 게임을 더 쉽게 만들수 있도록
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This is the complete list of members for CharacterManager, including all inherited members.
| 감정변경(string characterId, string emotion) | CharacterManager | |
| 대사_표시하기(string 캐릭터ID, string 텍스트) (defined in CharacterManager) | CharacterManager | |
| 말하기시작(string characterId) (defined in CharacterManager) | CharacterManager | |
| 말하기종료(string characterId) (defined in CharacterManager) | CharacterManager | |
| 모든캐릭터숨기기(string 퇴장효과="fade") | CharacterManager | |
| 사용가능감정목록(string 캐릭터ID) | CharacterManager | |
| 스킨변경(string 캐릭터ID, string 스킨) | CharacterManager | |
| 위치등록(string 위치이름, Vector3 좌표) | CharacterManager | |
| 캐릭터깜빡임(string 캐릭터ID, int 횟수=1, float 간격=0.2f) | CharacterManager | |
| 캐릭터데이터가져오기(string 캐릭터ID) | CharacterManager | |
| 캐릭터반전(string 캐릭터ID, bool 뒤집기) | CharacterManager | |
| 캐릭터숨기기(string characterId, string effect="fade") | CharacterManager | |
| 캐릭터스케일설정(string 캐릭터ID, Vector2 스케일, float 지속시간=0.5f) | CharacterManager | |
| 캐릭터애니메이션재생(string 캐릭터ID, string 애니메이션이름, object 파라미터들) | CharacterManager | |
| 캐릭터월드이동(string 캐릭터ID, Vector3 위치, float 이동시간=1f) | CharacterManager | |
| 캐릭터위치가져오기(string 캐릭터ID) | CharacterManager | |
| 캐릭터이동(string characterId, string position, float duration=1f) | CharacterManager | |
| 캐릭터투명도설정(string 캐릭터ID, float 알파, float 지속시간=0.5f) | CharacterManager | |
| 캐릭터표시중(string 캐릭터ID) | CharacterManager | |
| 캐릭터표시(string characterId, string emotion="default", string position="center", string effect="fade") | CharacterManager | |
| 캐릭터프리팹로드(string characterName) | CharacterManager | |
| 캐릭터흔들기(string 캐릭터ID, float 강도=0.1f, float 지속시간=0.5f) | CharacterManager | |
| 캐릭터_이름_가져오기(string 캐릭터ID) (defined in CharacterManager) | CharacterManager | |
| 캐릭터_좌우반전_설정하기(string 캐릭터ID, bool 뒤집기) (defined in CharacterManager) | CharacterManager | |
| 캐릭터_퇴장하기(string 캐릭터ID, string 효과="fade") (defined in CharacterManager) | CharacterManager | |
| 캐릭터_플립(string 캐릭터ID) (defined in CharacterManager) | CharacterManager | |
| 현재감정가져오기(string 캐릭터ID) | CharacterManager | |
| ActiveCharacters | CharacterManager | |
| ApplyStyle(DialogueStyleAsset styleAsset) (defined in CharacterManager) | CharacterManager | |
| AvailablePositions | CharacterManager | |
| BlinkCharacter(string 캐릭터ID, int 횟수=1, float 간격=0.2f) (defined in CharacterManager) | CharacterManager | |
| ChangeEmotion(string characterId, string emotion) (defined in CharacterManager) | CharacterManager | |
| ChangeSkin(string characterId, string skin) (defined in CharacterManager) | CharacterManager | |
| CharacterDatabase | CharacterManager | |
| Cleanup() | CharacterManager | |
| FlipCharacter(string characterId, bool flip) (defined in CharacterManager) | CharacterManager | |
| GetAvailableEmotions(string 캐릭터ID) (defined in CharacterManager) | CharacterManager | |
| GetCharacterData(string characterName) (defined in CharacterManager) | CharacterManager | |
| GetCharacterPosition(string characterId) (defined in CharacterManager) | CharacterManager | |
| GetCurrentEmotion(string characterId) (defined in CharacterManager) | CharacterManager | |
| GetOrCreateNewCharacter(string characterName) (defined in CharacterManager) | CharacterManager | |
| HideAllCharacters(string effect="fade") (defined in CharacterManager) | CharacterManager | |
| HideCharacter(string characterId, string effect="fade") (defined in CharacterManager) | CharacterManager | |
| Initialize() | CharacterManager | |
| Instance (defined in CharacterManager) | CharacterManager | static |
| IsCharacterShowing(string characterId) (defined in CharacterManager) | CharacterManager | |
| IsInitialized | CharacterManager | |
| LoadCharacterPrefab(string 캐릭터ID) (defined in CharacterManager) | CharacterManager | |
| MoveCharacter(string characterId, string position, float moveTime=1f) (defined in CharacterManager) | CharacterManager | |
| MoveCharacterTo(string characterId, string position, float duration=1f) (defined in CharacterManager) | CharacterManager | |
| MoveCharacterToWorld(string characterId, Vector3 position, float moveTime=1f) (defined in CharacterManager) | CharacterManager | |
| OnCharacterHide (defined in CharacterManager) | CharacterManager | |
| OnCharacterMove (defined in CharacterManager) | CharacterManager | |
| OnCharacterShow (defined in CharacterManager) | CharacterManager | |
| OnEmotionChange (defined in CharacterManager) | CharacterManager | |
| OnServiceEvent (defined in CharacterManager) | CharacterManager | |
| OnStartSpeaking (defined in CharacterManager) | CharacterManager | |
| OnStopSpeaking (defined in CharacterManager) | CharacterManager | |
| PlayCharacterAnimation(string characterId, string animationName, object parameters) (defined in CharacterManager) | CharacterManager | |
| RegisterPosition(string positionName, Vector3 coordinates) (defined in CharacterManager) | CharacterManager | |
| SetCharacterAlpha(string characterId, float alpha, float duration=0.5f) (defined in CharacterManager) | CharacterManager | |
| SetCharacterScale(string characterId, Vector2 scale, float duration=0.5f) (defined in CharacterManager) | CharacterManager | |
| SetEmotion(string characterId, string emotion) (defined in CharacterManager) | CharacterManager | |
| ShakeCharacter(string 캐릭터ID, float 강도=0.1f, float 지속시간=0.5f) (defined in CharacterManager) | CharacterManager | |
| ShowCharacter(string characterId, string emotion="default", string position="center", string effect="fade") (defined in CharacterManager) | CharacterManager | |
| StartSpeaking(string characterId) (defined in CharacterManager) | CharacterManager | |
| StopSpeaking(string characterId) (defined in CharacterManager) | CharacterManager |